Buy now
1.0 Overview
In the popular role-playing, the game of Dungeons and Dragons players move from room to room in a dungeon where they encounter creatures, treasure, and various obstacles. The underlying functionality of such a computer game lies in the gaming engine. This Statement of Work presents the requirements for a "Scenario Mapping and Player Movement" class for a gaming engine.
2.0 Requirements
The student shall define, develop, document, prototype, test, and modify as required the software system.