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C++ - Game of Dungeons and Dragons complete implementation with header files

Friday, 8 April 2016 /
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1.0 Overview

  In the popular role-playing, the game of Dungeons and Dragons players move from room to room in a dungeon where they encounter creatures, treasure, and various obstacles. The underlying functionality of such a computer game lies in the gaming engine. This Statement of Work presents the requirements for a "Scenario Mapping and Player Movement" class for a gaming engine.

2.0 Requirements

  The student shall define, develop, document, prototype, test, and modify as required the software system.